![]() Use suggested settings from this page, otherwise you get graphics bugs. Sound works nicely, too, but adapts to the game's speed (so in the slow areas it will be playing slower). If you're not in Hyrule Field, it works very well overall. This is noticeable everywhere, but only the forest is a bit slow (I don't mind), and Hyrule Field is very slow (which is annoying). Playable, but slower the larger the current area is. That's somewhat of an improvement over my Wii experience I suppose.įully playable 30FPS on OpenGL without any errors For some reason, however, maximizing the window when the Nintendo and Dolby logos were occurring, it didn't error spam or crash. Resizing, maximizing/minimizing the game window causes the EXACT same errors regarding D3D shading, with the same ridiculous amount of error spam, followed by Dolphin crashing. ![]() Unfortunately, this doesn't fair much better than my testing of the Wii version. Scaled 3x resolution and everything is great. 30FPS with OpenGL plugin and suggested settings from this page.Īwesome 30FPS all game no slowdowns and fully playable. Ending has no music whatsoever.įully playable, some slowdowns on Hyrule's Field and Faron's forest. Slowdown to around 20FPS on Hyrule field with ZTP hack activated. Works, but slower than when running on Windowsįully playable in all areas, except in Hyrule Fieldįully playable in all areas at 30FPS 720p+vsync no slowdowns in Hyrule Field (ZTP Hack disabled) Disable Lighting and sound Off for best performance.įully playable in dungeons and in other areas but still slowdown in Hyrule Field (ZTP hack is enabled it helps but not so much, you obtain 15FPS). ![]() Hyrule Field is only ~9FPS, ZTP hack doesn't help at all Map is extremely glitchy without proper settings. Dungeons fare better ~20-30FPS in most rooms (strangely this excludes the Goron Mines). Most areas run around ~7-17FPS, even houses and save screen. This title has been tested on the environments listed below:įully playable and no slowdown in Hyrule Field (only when ZTP hack is enabled, otherwise you will get only 10FPS).įully playable, but by far the slowest game I've tested. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with The Legend of Zelda: Twilight Princess (GC)/sandbox, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. Only configuration options for the best compatibility where they deviate from defaults are listed.Īllows 2.5x, 3x, 5x, and 7x Internal Resolutions to work without glitches Zelda Twilight Princess: HD Texture Pack forum thread Configuration Zelda Twilight Princess 4K by Henriko Magnifico To disable bloom completely, use an Action Replay code below. ← NTSC-J The Legend of Zelda: Twilight Princess /sandbox īy adding the Action Replay code below, and enabling it, The Legend of Zelda: Twilight Princess /sandbox will run at 60 FPS.ĭue to Dolphin's bloom issues in EFB to Texture and Hybrid EFB to Ram, a "ghost" image will appear around certain objects in areas with high amounts of bloom. PAL The Legend of Zelda: Twilight Princess /sandbox īy adding the Gecko code below, and enabling it, The Legend of Zelda: Twilight Princess /sandbox will run at 60 FPS. ![]() Should we prefer inline comments to handle this. Known issues: Test that is long enough to wrap, wrap around. $ Test that is long enough to wrap, wrap around. NTSC-U The Legend of Zelda: Twilight Princess /sandbox NTSC-J The Legend of Zelda: Twilight Princess /sandbox To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. The following Gecko codes work as a replacement, causing less issues. Thank you for all of your support throughout the years - CoolROM will continue strong.The built-in Widescreen Hack causes clipping and reflection issues. We feel we have reached this goal and helped cure more cases of nostalgia than we could have ever imagined. From the very beginning, our goal was to allow users to re-live classic moments from video games that they have lost and cannot purchase anymore. We are very grateful to have served the emulation community for so many years and to have CoolROM still exist today. This page has been removed due to a request from Nintendo of America Inc.
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